The feature of storytelling facilitates iterative project work in an evolving collaborative development and experience in the class designed to use a variety of narratives-verbal, non-verbal, cinema, and sound- to consider what people do in cars. Personal action and affect is examined through a parallel of real, non-fiction, fiction, fantasy and other narrative depictions of car behavior to in-class experiments and design challenges, with implications for car design and user interface. Stories attached to an idea or a discovery, are considered through movies, design challenges, short prototypes, and media presentations with a new web application.End
Tales to Design Cars By
The feature of storytelling facilitates iterative project work in an evolving collaborative development and experience in the class designed to use a variety of narratives-verbal, non-verbal, cinema, and sound- to consider what people do in cars.
This quarter, students will learn from 9 different founders / C-level executives about how they built their mobility startup to change the world of transportation.
Comparative approach to sustainable cities, with focus on international practices and applicability to China.
Research seminar. Evaluation of the technologies and business model innovations that are transforming our transportation system.
(Note: this class is supported by the Center for Automotive Research at Stanford -- CARS -- and is highly recommended by us at the Revs Program)
Humanize My Ride is vehicle design for the extreme user. We will explore the relationship between specialized vehicles and their user¿s needs to inform a deep dive into designing and prototyping a unique purpose modified ride for a new type of user. Utilizing the designing thinking approach and emerging technology such as Google GLASS, student teams will interview drivers and users of specific purpose cars and trucks and then choose a new user to design and build for. Teams will work collectively on different elements of one vehicle to test with their user¿s needs. This project-based course is accessible to students of all backgrounds interested in exploring and transforming the intersection of user-centric design, automotive technology, creative customization and hands-on building.
Revs-supported Urban Studies 167 grapples with questions central to the future of the automobile / city relationship.
This course will take a novel approach to design by taking apart ten artifacts from human history to see what went on in their making, use, and maintenance: a prehistoric stone tool, an Egyptian pyramid, an ancient Greek perfume jar, a medieval castle in northern Europe, an 18th-century Wedgwood tea pot, the Edison lightbulb, a 1933 Bentley automobile, a 1947 Leica 35mm camera, a Sony Walkman (c. 1985), and the Apple mouse.
Elizabeth A. Kessler is teaching 'The View through the Windshield' in Art History this quarter at Stanford. The Revs Program at Stanford provided funding support for this course.